Written by Tyler Parry
There was a time in my gaming history where I was content with just about every game I ever played. It was about the age of 4-8. You could put any game in my hand and I would enjoy it. Do you know why? Because every one of those games was most likely a 2D side scroller. Every system had em', Game Boy, Game Gear, SNES, Genesis, Saturn even. Do you know how many fantastic games came out of the 2D-SS genre? Too many to list. Astal, Clockwork Knight, every Castlevania game, X-Men 2, Alien Soldier, Pitfall, and about a couple hundred others. Why is it that today I would, a lot of the time, rather put down my 360 controller and the amazing graphics of new games, to open up an emulator with hundreds of SNES and Genesis games? It's because those games were fun as hell. I remember playing PSOne for the first time, with its fancy graphics and 3D gameplay. Pff. Yeah, sure I loved it. There were a lot of great games being made, but it was also the beginning of a new era. One that, ultimately, was less fun.
More...
I want my 2D games back. I know it's possible. Games like Shadow Complex and Trine are showing me that the games can be made damned well. Trine is an amazing game, it received tons of praise from the press, despite slipping into the shadows with most gamers. I got a chance to play the demo and when I began playing I let out a cry of joy as I realized that this game: a) Looked damn good, and b)Played damn good. It didn't have the hectic gameplay that most side scrollers had back in the 90's, but it instead fused so many elements of old and new game mechanics to create an awesome experience. This game very much reminded me of "Lost Vikings", where you would have to switch between 3 characters who would utilize their abilities to get from point a to point b and eliminate enemies.
And then there's Shadow Complex, which is being hailed as a new Metroid, and for good reason. From what I've seen, it's definitely a game to get excited about if you're a fan of side scrollers. Upgrades, current gen physics and graphics, an interesting story, awesome looking combat and puzzle elements. It's like Epic Games took everything we all loved about the old side scrollers, carefully crafted the right elements and combined it with current generation tech.
The sad part? Not many people are going to play it. If you haven't noticed, there's a lot of people on Xbox Live that wouldn't even know the game Goldeneye. Yeah, it brings a tear to my eye too. You know what their Goldeneye is? A little game called Modern Warfare. It sucks, but what were you going to play when you had your N64? Goldeneye, or Super Mario Bros. 3? Yeah, I'd be taking dual rocket launchers to Baron Samedi and Jaws as well.
But is there still a market for 2D side scrollers? No doubt. I can't be the only one that still appreciates Symphony of the Night, I know I'm not. I'm well aware that these games will not make it as full priced games either. They will however have a fighting chance as additions to the XBLA, PSN, or WiiWare. A great deal of people bought Symphony of the Night on XBLA, including me. I also bought Metal Slug, which is a great example of the pick up and play madness that side scrollers can bring to a gaming experience.
I feel as if it's a lost art that only older gamers will appreciate. Sadly, the newer generations of gamers are completely fixated on FPS's like Halo and CoD. I'm not sure what it is that changed to make the budding gamers less willing to try something new. I remember being about 8 or 9 and I was playing tons of different kinds of games, from RPG's to racing games, side scrollers, platformers, there were many games that caught my eye, even at such a young age. It might be because of things like the media and advertising, things hyping games up, whereas when I was young, gaming was almost like the punk scene, it was just something not everyone knew about and participated in, almost like an underground society. But that is completely another topic that I'll talk about another time.
The bottomline is, I hope that people will see the potential for 2D-SS' on marketplaces for consoles, and Steam on PC. How awesome would Castlevania be if it were like Shadow Complex??! AWESOME.
Showing posts with label canada. Show all posts
Showing posts with label canada. Show all posts
Thursday, July 30, 2009
Sunday, July 19, 2009
I Hate Christian Lander
"Stuff White People Like". Come on, really? He's the first step in JTV becoming totally lame and showing spotlight on the people that give JTV money. Don't watch his broadcast, it's not even good. The guy looks like a tall Kiebler elf with glasses. Almost 400k views, and not even 200 faves? That should tell you something about what the JTV viewers like to watch...
As much as I really didn't care about Dead Pirate Studios, I totally support their views on how JTV is becoming less focused on the actual broadcasters and more focused on sponsors. Kinda weird because around the time of E3 Tia Marie, who is awesome, was telling me how she was talking to a lot of people to sponsor JTV and stuff so that the site would be better. I never thought this would happen though. I thought it would be bettering all the little JTV heroes and normal broadcasters, but instead we get more ads, the front page looking nothing like it used to, and me feeling like when I go in to browse the gaming channels, I feel like I've found this hidden part where normal people can broadcast. It's a weird illusion that JTV is putting on, and they need to realize that their site would be gone if it weren't for all the people broadcasting.
What do you guys think of JTV now?
As much as I really didn't care about Dead Pirate Studios, I totally support their views on how JTV is becoming less focused on the actual broadcasters and more focused on sponsors. Kinda weird because around the time of E3 Tia Marie, who is awesome, was telling me how she was talking to a lot of people to sponsor JTV and stuff so that the site would be better. I never thought this would happen though. I thought it would be bettering all the little JTV heroes and normal broadcasters, but instead we get more ads, the front page looking nothing like it used to, and me feeling like when I go in to browse the gaming channels, I feel like I've found this hidden part where normal people can broadcast. It's a weird illusion that JTV is putting on, and they need to realize that their site would be gone if it weren't for all the people broadcasting.
What do you guys think of JTV now?
Wednesday, July 8, 2009
Prototype Review (Written by Tyler Parry)
It seems this generation has it's share of great games. Graphically awesome, increasingly complex gameplay, unique experiences, and unforgettable characters. But this generation also lacks something that I remember very well about past generations, mindless fun. Prototype is a game that is both awful and brilliant, yet manages to keep me playing somehow.
The game is set in New York city, where a viral infection has spread all over the citizens, and buildings, turning them into mindless killing machines, and spawning zones for mindless killing machines, respectively. You play as Alex Mercer, a man who seems to have a different strain of the infection, allowing him to form different parts of his body into weapons of extreme violence, enhanced speed and agility, as well as consume others to use them as disguises and gain health. Unfortunately, he can't remember how he became this hooded piece of awesome.
The story is rather dull and tired, but I found some plot twists quite interesting and fresh. The revealing of Alex's story was also fresh, as I felt compelled to hunt down targets from the "Web of Intrigue", people who were involved someway in how you became a hacking, slashing, smashing, devouring monster. The main story progression is somewhat lackluster I found, as I had no idea who the hell half the characters were and I felt like they weren't important. An example would be a twist between Mercer's wife and a man hunting Mercer. When it was revealed what she did, I really couldn't care less, and Mercer's dismay and sudden anger did nothing to upset me even the slightest. The emotional contact to any of the characters is not there. By the way, what happened to Dana?? I don't remember seeing her again..
The storyline was also quite misleading to me. I felt like the game was making Elizabeth Greene the main enemy of the game, after all she did. Obviously those who played the game know that she definitely isn't the boss. I was quite disappointed how that branch of the game was so easily complete. It felt like the writers had all these ideas of how the virus was started, but didn't want to part ways with any of their ideas and so threw them together into one big mess of story arcs.
With so many games setting the bar for graphical quality this generation, Prototype's graphics are totally inexcusable. Nothing in this game looks good. Even the prerendered cutscenes look shoddy compared to other mediocre games. I would have settled for just the models looking primo and everything else looking like total ass. At least I could have said "Damn that looked awesome when Mercer went armored and slashed up those tanks!" But no, instead I look at graphics that literally look last gen. It is atrocious. The characters are bland and blotchy, the landscapes are half decent at a distance, there is quite a bit of texture popping in some spots, explosions are downright unbearable, and the colours are very dull. This is not what New York is meant to look like. In an open world game like Prototype, the city, especially a well known one like New York, should be as much a character in the game as Alex is.
To me, sound is one of the most important aspects of the game, almost even more so than graphics. I remember playing the first Call of Duty with a nice pair of surround headphones and just being totally blown away by the sounds of mortar fire all around, Germans screaming to flank me, gunfire being heard everywhere, and me just sitting their with sweaty hands trying not to become another casualty. Unfortunately that's exactly what the sound in Prototype has become. Just about everything, save for the decent but profane voice acting, is mediocre at best. There are no unique sounds anywhere, an explosion sounds like an explosion, a blade sounds like a blade, a tank sounds like a tank, etc. Don't expect your 5.1 surround system to get a workout from Prototype.
And now, onto the gameplay. The one saving grace of this entire game. Do you remember Spiderman 2? You remember how awesome that was? Well Prototype grants you that feeling of awesomeness once more. There are so many things wrong with the gameplay, yet so many things right. To fully understand we'll have to go through certain things individually, starting with the upgrade system.
Much like Spiderman, you obtain upgrades and moves to make Alex Mercer a total badass capable of stopping anything. Of course, you don't just start off with every move-oh wait...Well after that part, you must go through the game and rack up as much EP as you can to purchase abilities like the whip, which turns Alex's arm into a long reaching claw that is capable of disabling choppers, or unlucky civilians. Think of it as Stretch Armstrong with more claw, and less bean leakage. There are also upgrades that allow you to run faster and jump higher, which is hella fun I must say. Zipping around the city and gliding is a joy in this game, if only the city looked as appealing as the running, jumping, and gliding animations. In fact, all the animations are pretty damn solid. You feel pretty badass the first time you jump 100 feet in the air and drop down onto a tank with the hammer upgrade, and then zip away to run up a building and do it again.
The game also allows you to destroy enemy hives and military bases. Of course, once you destroy them you're rewarded with a beautiful display of a building collapsing that is not unlike a gingerbread house falling apart. It's abysmal to watch, and quite laughable. You can also infiltrate military bases, which can hold soldiers which, when consumed, grant you things like weapon proficiency upgrades, and artillery strikes. Though I never, even for a second, preferred to have a terrible looking barrage of artillery fire over 30 tendrils massacring everything around me. But the option is always there. Though it was too easy, it was a lot of fun using "stealth", and by those quotes I mean you can consume a guy safely as long as there isn't someone looking DIRECTLY at you. There were too many moments where I'd consume a dude and say "How the fuck did he not see me? These are THE worst marines ever."
Also scattered around the city, a la Crackdown, are orbs that give you hints, and orbs that are on "landmarks". I didn't know the top of an apartment was a New York landmark. These also grant you EP that increases as you collect more. Only thing is, I always made tons more EP from everything else in the game, I didn't need the measly 10000 or so the orbs offered. Still, I took them when I saw them, which was only when they were directly around me.
You may read this review and think a few things, like "This review sucks," or "wow, this sounds like a shitty game." And you're right, on both parts. The thing is, I still had a blast playing it. Prototype is a game that feels completely unfinished and unpolished, with just a spark of what could have been a really amazing game. Luckily, that shimmer we get to play is the gameplay itself.
Gameplay: 7.5
"It really is fun to play. The city roaming is a fun, and it is just a blast to use different abilities on the endless amounts of enemies. Unfortunately, that is kind of a downside, things get a little to hectic at times."
Graphics: 4
"If slicing an enemy in half, squishing them to a pulp, or whipping them around wasn't so smooth, this game would be impossible to look at."
Sound: 5
"So ridiculously meh."
Overall: 7
"It's not a bad game. It's not a good game either."
This is my first ever review. Expect more to come, as well as some articles. Please leave some comments, and be constructive, not a dick.
The game is set in New York city, where a viral infection has spread all over the citizens, and buildings, turning them into mindless killing machines, and spawning zones for mindless killing machines, respectively. You play as Alex Mercer, a man who seems to have a different strain of the infection, allowing him to form different parts of his body into weapons of extreme violence, enhanced speed and agility, as well as consume others to use them as disguises and gain health. Unfortunately, he can't remember how he became this hooded piece of awesome.
The story is rather dull and tired, but I found some plot twists quite interesting and fresh. The revealing of Alex's story was also fresh, as I felt compelled to hunt down targets from the "Web of Intrigue", people who were involved someway in how you became a hacking, slashing, smashing, devouring monster. The main story progression is somewhat lackluster I found, as I had no idea who the hell half the characters were and I felt like they weren't important. An example would be a twist between Mercer's wife and a man hunting Mercer. When it was revealed what she did, I really couldn't care less, and Mercer's dismay and sudden anger did nothing to upset me even the slightest. The emotional contact to any of the characters is not there. By the way, what happened to Dana?? I don't remember seeing her again..
The storyline was also quite misleading to me. I felt like the game was making Elizabeth Greene the main enemy of the game, after all she did. Obviously those who played the game know that she definitely isn't the boss. I was quite disappointed how that branch of the game was so easily complete. It felt like the writers had all these ideas of how the virus was started, but didn't want to part ways with any of their ideas and so threw them together into one big mess of story arcs.
With so many games setting the bar for graphical quality this generation, Prototype's graphics are totally inexcusable. Nothing in this game looks good. Even the prerendered cutscenes look shoddy compared to other mediocre games. I would have settled for just the models looking primo and everything else looking like total ass. At least I could have said "Damn that looked awesome when Mercer went armored and slashed up those tanks!" But no, instead I look at graphics that literally look last gen. It is atrocious. The characters are bland and blotchy, the landscapes are half decent at a distance, there is quite a bit of texture popping in some spots, explosions are downright unbearable, and the colours are very dull. This is not what New York is meant to look like. In an open world game like Prototype, the city, especially a well known one like New York, should be as much a character in the game as Alex is.
To me, sound is one of the most important aspects of the game, almost even more so than graphics. I remember playing the first Call of Duty with a nice pair of surround headphones and just being totally blown away by the sounds of mortar fire all around, Germans screaming to flank me, gunfire being heard everywhere, and me just sitting their with sweaty hands trying not to become another casualty. Unfortunately that's exactly what the sound in Prototype has become. Just about everything, save for the decent but profane voice acting, is mediocre at best. There are no unique sounds anywhere, an explosion sounds like an explosion, a blade sounds like a blade, a tank sounds like a tank, etc. Don't expect your 5.1 surround system to get a workout from Prototype.
And now, onto the gameplay. The one saving grace of this entire game. Do you remember Spiderman 2? You remember how awesome that was? Well Prototype grants you that feeling of awesomeness once more. There are so many things wrong with the gameplay, yet so many things right. To fully understand we'll have to go through certain things individually, starting with the upgrade system.
Much like Spiderman, you obtain upgrades and moves to make Alex Mercer a total badass capable of stopping anything. Of course, you don't just start off with every move-oh wait...Well after that part, you must go through the game and rack up as much EP as you can to purchase abilities like the whip, which turns Alex's arm into a long reaching claw that is capable of disabling choppers, or unlucky civilians. Think of it as Stretch Armstrong with more claw, and less bean leakage. There are also upgrades that allow you to run faster and jump higher, which is hella fun I must say. Zipping around the city and gliding is a joy in this game, if only the city looked as appealing as the running, jumping, and gliding animations. In fact, all the animations are pretty damn solid. You feel pretty badass the first time you jump 100 feet in the air and drop down onto a tank with the hammer upgrade, and then zip away to run up a building and do it again.
The game also allows you to destroy enemy hives and military bases. Of course, once you destroy them you're rewarded with a beautiful display of a building collapsing that is not unlike a gingerbread house falling apart. It's abysmal to watch, and quite laughable. You can also infiltrate military bases, which can hold soldiers which, when consumed, grant you things like weapon proficiency upgrades, and artillery strikes. Though I never, even for a second, preferred to have a terrible looking barrage of artillery fire over 30 tendrils massacring everything around me. But the option is always there. Though it was too easy, it was a lot of fun using "stealth", and by those quotes I mean you can consume a guy safely as long as there isn't someone looking DIRECTLY at you. There were too many moments where I'd consume a dude and say "How the fuck did he not see me? These are THE worst marines ever."
Also scattered around the city, a la Crackdown, are orbs that give you hints, and orbs that are on "landmarks". I didn't know the top of an apartment was a New York landmark. These also grant you EP that increases as you collect more. Only thing is, I always made tons more EP from everything else in the game, I didn't need the measly 10000 or so the orbs offered. Still, I took them when I saw them, which was only when they were directly around me.
You may read this review and think a few things, like "This review sucks," or "wow, this sounds like a shitty game." And you're right, on both parts. The thing is, I still had a blast playing it. Prototype is a game that feels completely unfinished and unpolished, with just a spark of what could have been a really amazing game. Luckily, that shimmer we get to play is the gameplay itself.
Gameplay: 7.5
"It really is fun to play. The city roaming is a fun, and it is just a blast to use different abilities on the endless amounts of enemies. Unfortunately, that is kind of a downside, things get a little to hectic at times."
Graphics: 4
"If slicing an enemy in half, squishing them to a pulp, or whipping them around wasn't so smooth, this game would be impossible to look at."
Sound: 5
"So ridiculously meh."
Overall: 7
"It's not a bad game. It's not a good game either."
This is my first ever review. Expect more to come, as well as some articles. Please leave some comments, and be constructive, not a dick.
Thursday, July 2, 2009
Real Broadcast This Weekend! Also, Be a Part of CCG!
Hey all who still read this. Tomorrow I will be going to my Aunt's for the weekend, where I will have ACTUAL working internet. The kind that would allow me to broadcast games again. So for this weekend, I will be renting a bunch of games, and doing a broadcast. Jake and Erik may stop by as well, but for the most part it'll just be me. I'm looking forward to it.
We are also looking for people to write articles and advertise the blog to get it off the ground. If you're interested in becoming a writer for CCG, write a small 1000 word article about anything involving the gaming industry, and email it to tyler_on360@hotmail.com. Also send an email to that address if you are interested in seriously advertising. As well as becoming part of an ambitious project, you will be given a cut of the AdSense profits. Payment in PayPal only. Word to your mother.
-Tyler
We are also looking for people to write articles and advertise the blog to get it off the ground. If you're interested in becoming a writer for CCG, write a small 1000 word article about anything involving the gaming industry, and email it to tyler_on360@hotmail.com. Also send an email to that address if you are interested in seriously advertising. As well as becoming part of an ambitious project, you will be given a cut of the AdSense profits. Payment in PayPal only. Word to your mother.
-Tyler
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Tuesday, May 26, 2009
Mission Accomplished.
Last night we had our 7th discussion show and I think it was our best. It seems we work much better off of you guys and your questions than what we prepare ourselves. We definitely need work still, but we're slowly getting better and better at talking about things and going from topic to another.
After watching the show last night, I really want to do an extended show just for our top games. As I start thinking about more and more games, I want to go back and change my all time faves. I'm sure everyone else will be up for it as well.
Last but not least, the show is on JTV in our clips section, sorry about the 10 min thing, I didn't feel like editing it a bunch of times just so I can put it on Youtube, and of course it is on Youtube at http://www.youtube.com/user/CanGamers ! Leave your comments, join the channel, and of course keep spreading the word about us :) Thanks a bunch from CCG!
After watching the show last night, I really want to do an extended show just for our top games. As I start thinking about more and more games, I want to go back and change my all time faves. I'm sure everyone else will be up for it as well.
Last but not least, the show is on JTV in our clips section, sorry about the 10 min thing, I didn't feel like editing it a bunch of times just so I can put it on Youtube, and of course it is on Youtube at http://www.youtube.com/user/CanGamers ! Leave your comments, join the channel, and of course keep spreading the word about us :) Thanks a bunch from CCG!
Sunday, May 24, 2009
Busy Busy Busy.
Few things to tell you guys about in da blog. First, we changed the layout, hope you like it, because we're not changing it. Second, we're coming up on the date that our dad moves out and me, Dillon, my girlfriend, our older brother, and his girlfriend rent the house. So we might be off and on for the next week or so until everyone moves in. As well, our older brother Brandon will be joining CCG, he's pretty excited.
I'm not sure yet, but we may be without internet for awhile, our local ISP, Cogeco, has fucked us in the ass and I'm not taking that shit. No pun intended. So now I'm looking for a new ISP that has a bigger bandwidth cap and better service than those clowns. I'll be sure to notify everyone if we have to stop broadcasting for a few days. Or more...
I just wanted to thank everyone who faved us and the people who come in and hangout and play with us. I was feeling kinda crappy because there's so many shitty channels that have so many viewers and faves, yet they do absolutely nothing, while we try to be somewhat entertaining to you guys and ourselves even. I then watched 4PP's very first broadcast and felt immediately better. They are basically 3 dudes behind a camera, Travis and Nick weren't even there! So yeah, I think CCG is off to a good start, 151 faves in a month or so, without having to play AVGN!!
Now for a more serious topic. I know that I play a lot more than everyone on the feed, because I have a LOT of spare time. But there are 3 other members of CCG. So for the sake of all our sanity, please do not assume I am playing all the time, and PLEASE don't turn me into Brad. If that ever happens I will stop being a part of the broadcast. I swear to Galactus. I do not do everything on the broadcast, in fact I do pretty much nothing except play the games and write in this here blog. Dillon is responsible for ALL the designing and awesomeness of everything. Seriously, all of it. Jake and Erik, well, they don't do much lol. We're actually thinking about getting another capture card so that Erik can take his home and start broadcasting so that all members of CCG get some play time and so everyone realizes that it's more than just Dillon and I.
Final note, DISCUSSION SHOW TOMORROW :) 8:30 PM EST
Super final note, IT'S SPELLED D-I-L-L-O-N not DILLION!! We're going to timeout people who deliberately spell it wrong, it's infinitely annoying.
I'm not sure yet, but we may be without internet for awhile, our local ISP, Cogeco, has fucked us in the ass and I'm not taking that shit. No pun intended. So now I'm looking for a new ISP that has a bigger bandwidth cap and better service than those clowns. I'll be sure to notify everyone if we have to stop broadcasting for a few days. Or more...
I just wanted to thank everyone who faved us and the people who come in and hangout and play with us. I was feeling kinda crappy because there's so many shitty channels that have so many viewers and faves, yet they do absolutely nothing, while we try to be somewhat entertaining to you guys and ourselves even. I then watched 4PP's very first broadcast and felt immediately better. They are basically 3 dudes behind a camera, Travis and Nick weren't even there! So yeah, I think CCG is off to a good start, 151 faves in a month or so, without having to play AVGN!!
Now for a more serious topic. I know that I play a lot more than everyone on the feed, because I have a LOT of spare time. But there are 3 other members of CCG. So for the sake of all our sanity, please do not assume I am playing all the time, and PLEASE don't turn me into Brad. If that ever happens I will stop being a part of the broadcast. I swear to Galactus. I do not do everything on the broadcast, in fact I do pretty much nothing except play the games and write in this here blog. Dillon is responsible for ALL the designing and awesomeness of everything. Seriously, all of it. Jake and Erik, well, they don't do much lol. We're actually thinking about getting another capture card so that Erik can take his home and start broadcasting so that all members of CCG get some play time and so everyone realizes that it's more than just Dillon and I.
Final note, DISCUSSION SHOW TOMORROW :) 8:30 PM EST
Super final note, IT'S SPELLED D-I-L-L-O-N not DILLION!! We're going to timeout people who deliberately spell it wrong, it's infinitely annoying.
Saturday, May 16, 2009
WHAT IS THIS-I DONT EVEN
I am totally pumped to see Mass Effect 2 at E3 next month. The new vids showing gameplay look amazing. The graphics look much better, animations are smooth and flow nicely, character designs look awesome, environments are sweet, everything looks fantastic.
The first video shows gameplay and the developers of the game explaining the new features, great trailer.
The next video is an interview with a dude from Gamespot and Casey Hudson, Project Manager. If these guys had anymore chemistry, they'd explode. /sarcasm
The first video shows gameplay and the developers of the game explaining the new features, great trailer.
The next video is an interview with a dude from Gamespot and Casey Hudson, Project Manager. If these guys had anymore chemistry, they'd explode. /sarcasm
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Thursday, May 14, 2009
Untitled Blog Entry.
Dill and I are going to be in Niagara Falls, Ontario from this Friday until Monday, so unless Jake or Erik steal all the shit for the weekend (which would be cool) there will be no broadcasting until next Monday.
I want to take this time to strongly encourage people to join the forums located on the right side of the blog, or here http://cangamers.proboards.com/index.cgi . The forum is going to be an invaluable tool in making the broadcast and the discussion show better. We will check the forums daily for new topics, and we'll start some more to get the ball rolling.
I hope by the time I get back we're unflagged. Cause it sucks.
-Tyler
I want to take this time to strongly encourage people to join the forums located on the right side of the blog, or here http://cangamers.proboards.com/index.cgi . The forum is going to be an invaluable tool in making the broadcast and the discussion show better. We will check the forums daily for new topics, and we'll start some more to get the ball rolling.
I hope by the time I get back we're unflagged. Cause it sucks.
-Tyler
Wednesday, May 13, 2009
Poop. And Lots of it.
So we're flagged. Again. Apparently you do need to be flagged multiple times to actually get flagged, so that sucks. I've messaged the admins and whatnot and all I can do now is wait. It'll be kinda dry for a few days until we get unflagged. I also posted on the JTV forums(if you could call them that), and am trying to get them to change the system. I urge everyone to go to http://www.justin.tv/networks/justintv/forum/topic/3b4e16bd59806de2/we_need_some_harsh_punishment_for_false_f?page=1 and give you opinion on this bo schitt. The flagging system is very flawed and needs to be fixed.
And now, more things.
The discussion show sucked. I gave up about 2 minutes in, when there were 5 people. Basically it was pretty pointless as we had NO topics, and we weren't listed on the live channels. Ah well.
We are going to be filming our intro video in a bit, we're just waiting on Dill for more details.
Special thanks to Cmm1990 in chat for donating 2 bucks!!!!
As always, keep visiting, commenting, and SPREADING THE WORD MOST IMPORTANTLY!
-CCG
And now, more things.
The discussion show sucked. I gave up about 2 minutes in, when there were 5 people. Basically it was pretty pointless as we had NO topics, and we weren't listed on the live channels. Ah well.
We are going to be filming our intro video in a bit, we're just waiting on Dill for more details.
Special thanks to Cmm1990 in chat for donating 2 bucks!!!!
As always, keep visiting, commenting, and SPREADING THE WORD MOST IMPORTANTLY!
-CCG
Monday, May 11, 2009
nutsackbitchassnuggetsuckas
Tuesday we will be having our 5th discussion show at 9:00 PM EST. Topics will be Red Dead Redemption, Bioshock 2 Multiplayer, CoD MW2 Trailer, and other stuff. Tune in, tell your friends!
Saturday, May 9, 2009
Le Side Feed.
I (Tyler) am going to be creating a side channel over on mogulus.com for strictly PC streaming. It is SOO much easier to stream PC using the Procaster for mogulus than using FME and ScreenCap for JTV. So if you want a change from all the normal 360 and Wii games we play, head on over to www.mogulus.com/cangamers and I'll be there.
Side note: 1 VS 100 is a lie.
Side note: 1 VS 100 is a lie.
Saturday, May 2, 2009
CCG Apparel!
We are currently working on setting up an online shop at www.cafepress.ca to help us get some revenue so we can keep making our broadcast awesome. Plus, it's money in our pocket. All kinds of Canadian Couch Gamers clothing and miscellaneous things will be available, so stay tuned for the launch :)But don't worry, if we start making enough money we will be giving back to you guys. I realize that we have some kickass fans and the ones devoted enough to help us out by buying merch, donating, and just helping advertise us and stuff, I wouldn't be able to thank them enough. Dill and I have some big ambitions for this live broadcast, so just wait and see.
We will also be giving away our merch for free in contests and stuff in the future, so keep watching and playing :)
We will also be giving away our merch for free in contests and stuff in the future, so keep watching and playing :)
Friday, May 1, 2009
He Who Controls The Spice, Controls The World!
This morning I was thinking of ways to really make our channel different from the other channels on JTV. To be honest, though we do have a lot more interaction and stuff with our viewers, I still see our channel as not that different. I'm sure on all honesty most of you would agree. I want to do a lot of cool things, besides just playing games with you guys. I was thinking of competitions and what not, on a regular basis. I was also thinking of some new layouts for when we do our discussion shows. I really want to take this channel seriously now, and I hope the you guys are willing to help us out to make it kick ass. PLEASE if you read this, comment and tell me some ideas, or better yet, go to the forums, make a topic, and get this thing goin! Thanks to all our awesome viewers :)
-Tyler
-Tyler
Thursday, April 30, 2009
Two Reviews.
Decided it was time to be generic and put up some reviews of the games I rent, so next week, or perhaps this week, expect at least a review of Dead Space. I dont know if I can make it through The Last Remnant, I'll give it a few more tries, but man, that shit is bad so far.
-Tyler
PS. Sorry about the terrible show last night...I feel like I banged an asian tranny while drunk and Im just realizing it now.
-Tyler
PS. Sorry about the terrible show last night...I feel like I banged an asian tranny while drunk and Im just realizing it now.
Tuesday, April 28, 2009
A Few Things
Thanks everyone who came out to the show last night, it was a bit better than before (not really), at least we had topics this time. They'll get better with time, or so I hope. As always, tell your friends, make clips, put em' on Youtube, help us spread the word, and thanks for watching us :)
I've pimped out the forums, it's not anymore complicated than that. Go visit http://cangamers.proboards.com/index.cgi to see. I'm not quite done, obviously we still have to get our own logo on with OUR name, but that's gonna be the layout until someone tells me it looks like ass.
Now onto the good stuff! *rubs hands together*
Today a wave of awesomeness came out to the gaming news world, as I visited IGN and saw a buttload of new videos and information about some games that people are/should be excited about. First off is the new Dead Rising 2 info and trailer
DR2 is being made by Blue Castle Games, a CANADIAN developer, and is looking pretty damn awesome.
This game is being made totally separate from the original, in that we will never hear of Frank, or Willamette at all. And by the way this game looks, I couldn't give a shit about the original anymore. Dead Rising 2 will feature Chuck Greene, whose profession I would assume has something to do with motocross, given the motorbike and the jacket. It will feature TONS of zombies, up to 7000, which was reinforced by a member of IGN actually ripping through a street packed to the brim with the undead. That makes my pants a little bit wet. I mean, I thought there were a lot of zombies in the first one, 7000 will be nuts. I'm hoping though that it doesn't become an even bigger hack n' slash than the first. I like a good bit of horror in my zombie games, let's hope they can put some amount of real tension and survival in here.
Apparently there is some room for weapon customization as well, or at least the ability to combine multiple items to create one weapon. IGN talked about the propane tank and a bunch of nails to create an IED. Sounds like fun. If done right, I'm sure we all could think of quite a few improvised weapons *thinks of a gasoline filled watergun+lighter*. Sigh.
The tech is pretty amazing, besides the 7000 zombies on screen at once, the zombies you kill will stay on the ground until you leave the area, after awhile creating a very disgusting, rotting, putrid carpet I would imagine. Sounds fun. The visuals I think are much better than the original. Not just the graphics, but the colours and style of everything is much better than the original, I was quite impressed with the detail of the zombies and Chuck.
I'm hoping, though I don't have many doubts, that this game will be 1000 times better than Dead Rising 1. I don't see a lot of room for disappointment, especially the fact that there's online multiplayer, which has been officially announced, but is being kept hush hush right now.
For all the information and details: http://xbox360.ign.com/articles/976/976785p2.html
-Tyler
I've pimped out the forums, it's not anymore complicated than that. Go visit http://cangamers.proboards.com/index.cgi to see. I'm not quite done, obviously we still have to get our own logo on with OUR name, but that's gonna be the layout until someone tells me it looks like ass.
Now onto the good stuff! *rubs hands together*
Today a wave of awesomeness came out to the gaming news world, as I visited IGN and saw a buttload of new videos and information about some games that people are/should be excited about. First off is the new Dead Rising 2 info and trailer
DR2 is being made by Blue Castle Games, a CANADIAN developer, and is looking pretty damn awesome.
This game is being made totally separate from the original, in that we will never hear of Frank, or Willamette at all. And by the way this game looks, I couldn't give a shit about the original anymore. Dead Rising 2 will feature Chuck Greene, whose profession I would assume has something to do with motocross, given the motorbike and the jacket. It will feature TONS of zombies, up to 7000, which was reinforced by a member of IGN actually ripping through a street packed to the brim with the undead. That makes my pants a little bit wet. I mean, I thought there were a lot of zombies in the first one, 7000 will be nuts. I'm hoping though that it doesn't become an even bigger hack n' slash than the first. I like a good bit of horror in my zombie games, let's hope they can put some amount of real tension and survival in here.
Apparently there is some room for weapon customization as well, or at least the ability to combine multiple items to create one weapon. IGN talked about the propane tank and a bunch of nails to create an IED. Sounds like fun. If done right, I'm sure we all could think of quite a few improvised weapons *thinks of a gasoline filled watergun+lighter*. Sigh.
The tech is pretty amazing, besides the 7000 zombies on screen at once, the zombies you kill will stay on the ground until you leave the area, after awhile creating a very disgusting, rotting, putrid carpet I would imagine. Sounds fun. The visuals I think are much better than the original. Not just the graphics, but the colours and style of everything is much better than the original, I was quite impressed with the detail of the zombies and Chuck.
I'm hoping, though I don't have many doubts, that this game will be 1000 times better than Dead Rising 1. I don't see a lot of room for disappointment, especially the fact that there's online multiplayer, which has been officially announced, but is being kept hush hush right now.
For all the information and details: http://xbox360.ign.com/articles/976/976785p2.html
-Tyler
Sunday, April 5, 2009
UMM AWESOME!?
I don't know if you guys are big fans of the Fallout series, but if you know their history, you'll know there was supposed to be a little MMORPG called Project V13. But anyway, on Gamespot I saw a little news report that it is finally being made!! This is quite exciting for both people who love Fallout and love post-apocalypse themed games. This also means, depending on whether this game is a success, that Interplay could have a huge financial turnaround and start making the fantastic games it's known for making.
Full story: http://www.gamespot.com/news/6207361.html?tag=latestheadlines;title;3
More shit is going on with JTV, a lot of the other channels are starting to hold off on their broadcasting as the channels are filled with bugs and stupid shit that should be fixed hopefully soon.
Sometime this week Erik and I will probably do a short little news segment, filled with what we're excited about right now. We're also going to let you guys choose what game I rent (gotta be for either Wii or Xbox 360, sorry PS3 people :( I'll get one eventually) and we'll go through the game and give a review.
As always, keep visiting this blog, visit the channel, though I won't be broadcasting for long periods until JTV is totally fixed, I dunno what the hell they were thinking with that stupid server switching. Leave your comments here, favourite the channel, spread the word. As well, enjoy the new clips, especially Dillon singing, listen right to the end. Massive fail.
Full story: http://www.gamespot.com/news/6207361.html?tag=latestheadlines;title;3
More shit is going on with JTV, a lot of the other channels are starting to hold off on their broadcasting as the channels are filled with bugs and stupid shit that should be fixed hopefully soon.
Sometime this week Erik and I will probably do a short little news segment, filled with what we're excited about right now. We're also going to let you guys choose what game I rent (gotta be for either Wii or Xbox 360, sorry PS3 people :( I'll get one eventually) and we'll go through the game and give a review.
As always, keep visiting this blog, visit the channel, though I won't be broadcasting for long periods until JTV is totally fixed, I dunno what the hell they were thinking with that stupid server switching. Leave your comments here, favourite the channel, spread the word. As well, enjoy the new clips, especially Dillon singing, listen right to the end. Massive fail.
Tuesday, March 31, 2009
Launch of the blog, set up, no one's reading this most likely.
This is being shot out into the depths of the internet, where most likely no one will read it for a long time.
SO, this is the official blog that will entail, for anyone who actually reads it, what is going on with the soon to launch Canadaland Gamers JTV broadcast. This will include gaming nights where we play with chosen members of the community, reviews, news, general discussion on the gaming industry, and of course, we play games!
Right now, we're in the process of getting together some moola and buying ourselves a nice TV Tuner so we can start broadcasting our gaming expeditions. It's gonna happen real soon, so sit back and hold your shit together.
One more thing, I guess I should kinda put the link to our broadcast. Again, there's nothing showing right now, you might catch me with a stupid webcam up to my TV, or setup so you can watch us be idiots playing Rock Band, but WE WILL RISE! MUAHAHAH! Give us some views. DO IT NOW! SETUP A PROGRAM SO THAT YOUR PAGE REFRESHES EVERY 5 SECONDS GIVING US AMPLE VIEWS SO WE CAN RISE! Thanks.
http://www.justin.tv/teapea
SO, this is the official blog that will entail, for anyone who actually reads it, what is going on with the soon to launch Canadaland Gamers JTV broadcast. This will include gaming nights where we play with chosen members of the community, reviews, news, general discussion on the gaming industry, and of course, we play games!
Right now, we're in the process of getting together some moola and buying ourselves a nice TV Tuner so we can start broadcasting our gaming expeditions. It's gonna happen real soon, so sit back and hold your shit together.
One more thing, I guess I should kinda put the link to our broadcast. Again, there's nothing showing right now, you might catch me with a stupid webcam up to my TV, or setup so you can watch us be idiots playing Rock Band, but WE WILL RISE! MUAHAHAH! Give us some views. DO IT NOW! SETUP A PROGRAM SO THAT YOUR PAGE REFRESHES EVERY 5 SECONDS GIVING US AMPLE VIEWS SO WE CAN RISE! Thanks.
http://www.justin.tv/teapea
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